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Fallout 4 lowered weapons toggle
Fallout 4 lowered weapons toggle













fallout 4 lowered weapons toggle

Handmade Axe, Improvised Mace, Minigun, Skull Pike, Super Sledgeīroadsider, Killamajig, Improvised War Club

fallout 4 lowered weapons toggle

Katana, Railway Rifle, Shishkebab, SledgehammerĬryolator, Gauss Rifle, Institute Thermic Lance, Light Machine Gun, Pipe Mace, Power Fist, Robot Mace, Scythe, Thermic Lance, Water PipeĪssaultron Polearm, Bladed Polearm, Gatling Laser, Machete Glaive, Missile Launcher

  • Degraded weapons will lower the Strength requirement, for example, a -20% Fat man can be used by a player with only 5 strength.
  • Exiting Power Armor will unequip the weapon if you lack the strength.
  • Being in Power Armor will bypass any strength requirement on weapons.
  • Temporary debuffs shouldn't effect your ability to equip weapons.
  • Temporarily buffed strength does NOT allow you to meet the requirements.
  • Automatic firing mode does not affect damageĮquipping most heavy and large melee weapons require a certain base Strength now.
  • Mods that have critical damage now say the actual value instead of vague wording.
  • Attacks out of range do 50% less damage.
  • Ranged weaponry has its critical damage significantly reduced.
  • True Storms is awesome, it's what the weather should have been. Some of these aren't the mod names but you should be able to guess what they do and find them easily enough. Yeah I don't know I won't write a book here, just let me know if you guys want more info on something up there. Dynamically controls shadow generation to improve FPS, makes some areas actually playable. Piles of weapon mods in there, the AK mods are GREAT, really well done.īetter headlamps is awesome, makes the headlamps not gay.īostonFPSFix is a MUST. Scrap Grinder makes it easy to process your scrap, another must. Also have the Companion Infinite Ammo mod because having to keep a companion fed with ammo so they don't switch back constantly to their useless default weapon is stupid. Pretty easy to aggro friendlies that way so I installed that mod to disable it. Some stuff is just "quality of life" improvements like the No Aggro Impact mod, which removes your ability to aggro people when you do an impact drop in power armor. I've got a bunch of damage/difficulty modifiers, I think some are from "Create your own difficulty" or something, plus I've got Deadly Predators and Deadly Mirelurks to make the animal enemies not suck so hard. Just makes them a more interesting, lively enemy overall. The Raider Overhaul is pretty cool too, really dresses up the Raiders and does some other stuff.

    fallout 4 lowered weapons toggle

    View QuoteTrue Storms is awesome, it's what the weather should have been.ĭarker Nights is also great, another "atmosphere" mod, lets you pick a custom darkness level amongst other things. True-Frags_v1-2_LoDmg_NoKnockdown_LongRange_NukaDLC.esp=1

    fallout 4 lowered weapons toggle

    LegendaryModification - DLC Far Harbor.esp=1 Companion Infinite Ammo and Unbreakable Power Armour.esm=1īetter Artillery Flares (vanilla weight version).esp=1















    Fallout 4 lowered weapons toggle